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The Avatar Skill Tree

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Post by Nigel Wed 23 Mar 2011, 19:44

Greetings Nomads,

well, after some successful battles I have recently gained my promotion to 2 Star tashio (sake for all, please help yourselves). Now I have 3 skill points to spend and am faced with the decision what is good and what is not.

So I would like to invite the discussion here about what you all think.
Personally, I placed my first point into the Raley ability. But what would be good next? I am really interested in your opinions.

For easier reference I am attaching a picture of the skill tree here
Spoiler:
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Post by donbatti Thu 24 Mar 2011, 03:43

HI. im using melee tree atm and its really working good. Your general is close to invisible and dont die as easiely as leader/bow general does


leader/melee build if thats what ya wanna go for insteed..

Inspire 1 Rally 1, Inspire 2, Rally 2, Fatigue Resistance Aura 1, Increased Aura 1, Increased Aura 2, Scare Enemies 1, Scare Enemies 2
Increased Aura 3, Stand and Fight, Melee Defense 1, Melee Defense 2, Melee Defense 3, Melee Attack 1, Fatigue Resistance Aura 2
Increased Army Morale 1, Increased Army Morale 2, Melee Attack 2

this build gives you most in leader but also some in melee so you not totally defensless

i can give you my melee build if you want that

edit : the avatar tree is bugged atm. so if you spend all your points now and when you get another 1 you cant use it on the same skill as before, it just wont let you but if you save up 2 points or more it does work.

or you spend you points as you go up and when you have enough you can reset the tree for 3 tokens.

CA said that will be fixed in next patch tho.

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Post by ^HUN^ Thu 24 Mar 2011, 17:48

This all sounds a far cry from STW. So now there are traits to add? Surely this is going to unbalance things as much as, if not more than unit upgrades. Considering the imbalances thrown up in the past with uber units, are we to believe these traits and how they compare with others will not have flaws? Not to mention 'live-online' players, does this mean new players will log on with a rooky Taisho and find a load of buffed up opponents?

It all sounds very different.
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Post by donbatti Thu 24 Mar 2011, 18:13

if you use the match making system it mostly gives you a opp. with same stars as yourself

and with uprades comes more cost so it "balance" out.. in a way.

hard to say atm how it gonna come up when maxed .. need to play more for that but its not to bad
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Post by ^HUN^ Fri 25 Mar 2011, 21:46

I've heard that his cost goes up, that's another strange addition. My point was more about how trait x and y plus z reacts against trait a+b+c or variables of any. Talk about balance issues, I only see a can of worms and a can opener.
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Post by donbatti Sat 26 Mar 2011, 14:34

I would say some builds is better then others but its depends alot on your playstyle aswell. but a full melee gen is really super tho heh
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Post by ^Tsavong^ Sat 26 Mar 2011, 17:03

I have been going down the leader tree seems to be working so far though I do avoid getting my general into a prolonged fight as he just wont last.
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Post by ^HUN^ Mon 28 Mar 2011, 18:47

What I am trying to say is this ...
Could be the case that certain traits together prove to be a better option than other, more expensive ones. Each trait has an effect on the troops, trait combinations versus trait combinations must have some say in battle results.
It all sounds so random.
I can see that players are getting carried away with these new aspects and I wonder if this distraction will change the mp experience totally.
'Who won, the player or the army?'
Tomi has not been distracted, judging by his quote above and I share the same concern.
It just reminds me what happened to MTW when the stats got crunched, v4 militia sergeants anyone?
Classic mode sounds the only option in my opinion, if it's a game of skill you are after.
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Post by Nigel Wed 30 Mar 2011, 19:23

Thanks for the discussion - both the advice and the concerns voiced.

I think I will go for a mix of leadership and melee skills. That seems to suit my personal style best.
I do believe a leader should be leading his men - not try to do their work better than they do. A mistake I have seen too often. But nonetheless, my general always seems to end up getting himself into the brawl at some stage. Must me my impulsive and impatient nature...
bounce cheers bounce

But yes, Orda : 'Who won, the player or the army?' is a good question.
I think for tournaments and truely competitive gaming, the Classical Mode will proove to be the best option. We will see what happens.

But for now I am having great fun with the Avatar building game.
Let's continue this discussion and see what experience we gain as we go along.
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Post by ^Tsavong^ Thu 09 Jun 2011, 10:15

I went with leadership for my avatar general as I wanted my leader to lead, I have also added some melee defence so he is not super easy to kill when in stand and fight. Right now I am at level 8 and a half so I should have I think 3 more point to spend not sure if they will go into melee or leadership yet.

Spoiler:
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Post by ^Jochi Khan^ Thu 09 Jun 2011, 15:06

I am building up my Avatar General (at the present time an 8 Star) as a more or less uniform skills General.

By utilising all four traits.
He can be a defender or attacker or an influence as the battle dictates.

Spoiler:

This game is far far different from the original STW and later games.
It still has the Classic mode which will give you more or less a similar experience to STW.

The Avatar part of the game is a completely new 'ball-game'.

At first, strange to get into/used to but as you play the more it becomes absorbing. So many things to do to build up your General and his army.

Unlike STW where you choose a unit and upgraded it in TWS2 the unit has to earn its upgrade in battle to become a 'vet'.
As for 'offsets,' each time you upgrade your 'vet unit' there is an added cost to that unit next time you select it.
This limits how many of each vet units you can select for your total army. Not totally because games played at the higher koku range will allow you to choose more.
We, as a group play at 10000 koku which also limits your army selection.

Traits, although they sound stat crunchers/overpowerers can be countered.
You are able, in the army setup, to view what type of General is your opponent and are able to set your own retainers to help counter this. You can also see what all the other Generals skills are.

Yes, your Avatar General costs more each upgrade it gets but this is also offset by the fact that it leaves you with less koku to spend on your other units.

Games at present play at either 5000... 10000... 14000... 22500 koku.
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