progress updates

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progress updates

Post by barocca on Sat 18 Oct 2008, 23:47

i will, from time to time, post where i am at,
(given multiple RL commitments i can generally only squeeze an hour or two every second day into the mod)
(i can also only play online WHEN i have no other commitments, this will usually be alternate weekends)

currently the new yarisam animation set is built, with their txt controls still to convert,
their unit icons are also done, but not tested (there is usually a couple of pixels that look fine in preview, but get bent out of shape in game)
the monk cav animation is also built, txt controls still to convert and icons still to make


i have drawn a list of where each animation folder will wind up, and have had to revise that due to my recolouring of the Chiv_Knight armoured horse for Mongol Leader Cav to use, (currently they use east armoured),

monk cav will use light armoured horse in a recoloured form.

ALL in ALL there are four animation folders carrying future expansion animations, and one single solitary spare empty folder,
every other aniamtion folder will be used, and not a single one will hold the original animation files!
it will be quite a download!

so right now i need to finish this horse,
then write the controls for yari samurai and monk cavs,

then almost exclusively it is writing controls files for the rest of the animations and making unit icons, the vast majority of animation files are Done and Dusted.

i will, before December 15, back the whole lot up onto DVD so that mrs B can post them to you lot should the need arise.

as always if anyone wants to make an array of unit icon and review panel icons (matching pairs) and submit them for appraisal that would be MOST welcome - all different types of horse would be grand, monk cav are based around turks cav and burncav, with plent yof recoluring of faction display areas, so try to avoid pinks and greens - look what i did for samurai cav and try to do something similar?
i generaly make the horseman and weapon seperate and then rotate weapon to align with horse and blend the two before shrinking to size.
it is ALWAYS easiest to take an original and edit over the top,
use irfanview to turn the lbm's into tga's and i use GDS to turn the tga's back to lbms
(GDS contact me if you dont have it)

ht_bow

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Re: progress updates

Post by ^Glyndwr^ on Tue 21 Oct 2008, 16:03

If only I had the skills and knowledge to be able to help you with these. Unfortunately it is out of my range.
I can make the time but lack the experience. Sad

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Re: progress updates

Post by barocca on Mon 27 Oct 2008, 21:20

no matter, it will be done, you just have to wait for me to have time is all

now, all the horses are finished, so we have two different types of horse with faction coloured cloaks,
as well as the black horse "ala METW", the standard "kata" armoured horse, the standard light horse and the inbuilt samurai and mongol horses - one of the coloured horses i want to use for Hoganji, the other will become the Mongol general's horse.

did you know that armoured & unarmoured horse have IDENTICAL stats?
if you are a horse there is no bonus for being armoured...
i am going to try to see if i can do anything about that, but it looks unlikely.


lots still to do...
ht_bow

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Re: progress updates

Post by barocca on Sat 01 Nov 2008, 10:05

toddling along,

the plan already includes a katana armed samurai unit,

also considering a veteran katana/archer unit (dismounted hatamoto if you will)
but not entirely sure if i have a suitable animation for it.

anyway everything is ticking along as and when i have time.
ht_bow

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Re: progress updates

Post by ^HUN^ on Sat 01 Nov 2008, 14:54

Strange that horse armour offers no protection. Does it affect fatigue? Well, you did say IDENTICAL so I guess it doesn't.

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Re: progress updates

Post by CBR on Sun 02 Nov 2008, 13:17

Nothing strange about it really. The horse and soldier is counted as one. You just add the armour and defense to the unit stat file.

CA's used following system for MTW*:
Horse Armour Factors
Logical Name Description Defense Armour
NONE No horse or unarmoured horse 0 0
BARDED 0 1
ARMOURED 1 2


*Note that in MTW an unarmoured cavalry unit starts at armour 2 whereas an unarmoured footsoldier had armour 1.

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Re: progress updates

Post by ^Glyndwr^ on Sun 02 Nov 2008, 13:52

Thank you for your input CBR. Appreciated.
ht_bow

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Re: progress updates

Post by barocca on Fri 07 Nov 2008, 13:48

ah yes, that explains a lot about the medieval unit stats too,

adding a point to the unit defence factor i had not considered,
i will have to be carefull when re-assinging horse types to units.


did you know we have 9 different horses? and only 2 of them are unaltered from MTW.
(light and eastern), it will make for a good look and feel


the trickiest part i am seeing is getting the units (on field) scale to match between the different source types,
(STW sourced men are a larger base size, so i need to scale them down a fraction...)
(and i need to tweak some of the dead too - the monk dead are larger than the monks themsleves - will shrink the dead a fraction)


all data of value was recovered from the crashed local drive,
all data on the crashed external drive was non game related and/or pure backups, but i recovered it all from that drive too.
currently have 2TB of free space between server and my box - have not managed to have time to burn off the 1.5TB that still needs archiving.

and now work have me building win98 bootable install CD's for some silly customer who is STILL running win98 on their business network... i have to make unique installs for each machine, oddly (or not) win98 dows not like you trying to integrate drivers...
ht_bow

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Re: progress updates

Post by ^HUN^ on Fri 07 Nov 2008, 15:57

My work laptop is Win98 Rolling Eyes

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Re: progress updates

Post by barocca on Sun 09 Nov 2008, 00:50

win98 is not natively secure, and is very hard to plug all the holes
(XPP was not expensive)

ah well, businesses like that keep me employed...

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Re: progress updates

Post by ^Tomisama^ on Sun 09 Nov 2008, 14:41

We still have a single Win95 running some older remote control operations.

All the rest are XP or 2000 Servers.

Oh yes, and one Apple G5 on the side coffee_n_news

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Re: progress updates

Post by ^HUN^ on Sun 03 Oct 2010, 22:03

I think we can now draw a line under this mod and consign it to the past. Who were we trying to kid anyway? Only ourselves.

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